
CodePulse
May 2026
CodePulse is an AI-powered predictive code risk system built in Python. It analyzes GitHub repositories, studies commit history, and predicts which files are most likely to introduce bugs or instability before problems happen.
PORTFOLIO
Python Developer | Machine Learning • Game Development • Algorithms
High school developer building practical software with Python. Machine learning experiments, games, and tools that solve real problems. VibeCoding meets algorithmic thinking.
Interactive 3D preview available on desktop
Latest
May 2026
CodePulse is an AI-powered predictive code risk system built in Python. It analyzes GitHub repositories, studies commit history, and predicts which files are most likely to introduce bugs or instability before problems happen.
I am a high school developer focused on building practical software using Python. My work includes machine learning experiments, game development, and small tools designed to solve real problems quickly.
I enjoy turning ideas into working systems using algorithmic thinking and a rapid VibeCoding approach. My goal is to keep building projects that combine creativity, automation, and intelligent problem-solving.

May 2026
CodePulse is an AI-powered predictive code risk system built in Python. It analyzes GitHub repositories, studies commit history, and predicts which files are most likely to introduce bugs or instability before problems happen.

Apr 2026 – May 2026
SafeWalk is a safety-focused navigation platform designed to help users choose safer walking routes using location intelligence and safety-aware routing systems. The project combines a modern interface with practical urban safety concepts to support smarter and safer movement.

Jan 2026 – Apr 2026
DebtGuard is an AI-assisted app for debt decisions. Users input their finances to assess risk and simulate what-if scenarios, helping them understand outcomes and make better financial choices.

Mar 2026
q-neo is a featured build with both its GitHub source and a Loom walkthrough, so it belongs in both the Project and Pitch views.

Feb 2026
A detailed analysis of how Machine Learning and Deep Reinforcement Learning can be combined to shift from traditional market forecasting toward autonomous, sequential decision systems. The article explores state representation, model-based and model-free reinforcement learning approaches, risk-aware policy design, and adaptation in evolving market conditions.

Jan 2026
AI Search Agent is a desktop chat application that launches from main.py and lets users ask web research questions in a simple GUI, processes them through its existing search-and-summarize pipeline with a background “Thinking…” state, and displays results directly in the chat window without saving any session data.

Jan 2026
A pitch focused on increasing Loveable.ai users.
Jul 2025 – Oct 2025
Calorie Tracker is a modern Python-based desktop app for tracking daily calorie intake, monitoring nutrition goals, and analyzing eating habits through an intuitive, app-like interface. It features structured data storage, daily summaries, and a clean dashboard experience designed for simplicity and performance.

Apr 2025 – Jul 2025
GTA-style open world game built in Unreal Engine 5.5.4. Explore, live, and experience freedom — nearly complete, just bug fixes left.

Jan 2024 – Mar 2024
My addition of Subway Surfers is a PC endless runner built in Unreal Engine 5.5.4. Players run, jump, and collect coins while avoiding enemy AI. Developed solo with help from tutorials, the project highlights challenges in movement and AI, with future updates focused on bug fixes

Jan 2023 – May 2023
A polished Packman game built with Python & Pygame, featuring modern UI, menus, and modular design.


Apr 2022
A modern memory matching game built with Python and Pygame. Flip tiles on a 6×8 grid to find matching pairs in the fewest turns. Features smooth flip animations, hover effects, sound feedback, and best-score tracking.

Feb 2022
Flappy Bird is a space-themed Flappy Bird clone built with Python and Pygame. It features gravity-based movement, procedurally generated obstacles, collision detection, animated star background, sound effects, and a live score + high score system running at 60 FPS.

Jan 2022
Pygame lane-dodging car game with a modern HUD, scoring/high score, increasing difficulty, pause, and sound effects.
I am always excited to connect, collaborate, and explore new opportunities. Whether you have a project in mind, an idea to build, or just want to talk about technology, I would be happy to hear from you.
I may not be a coffee person, but I am always ready to stay focused and work alongside you as long as it takes to get the job done.
Feel free to reach out through any of the platforms below.